25 years into PCSX2's life, Stuntman is finally playable — and that's the tip of the iceberg for a new fork focused on "the issues on the edge of emulating the PS2" 0 ▲ Read Only Memo 1 hour ago · 21 min read4262 words · Life · hide · 0 comments Oopsie daisy, I've gone and written a big, beefy issue of the newsletter again! How did that happen?To give you a little glimpse at how the sausage is made, I usually use the week off between issues to relax and enjoy not spending hours putting a newsletter together, and then as the second week wears on my mind increasingly turns to thoughts of "oh crap, what the heck am I going to write about this time???" For this issue, I thought the big fan translations that popped up since the start of August would make for a great #2, since they've been covered elsewhere quite effectively already.But once I got in some quotes on the translation process for Japanese keitai game Dirge of Cerberus: Lost Episode, that ballooned into quite a story all on its own — and by that point it was the weekend and I already had a whole other main feature cooking! Occasionally I operate on a less last minute schedule than this, but usually the "oh crap" to "phew, it came together" pipeline is about 48 hours.So!… No comments yet. Log in to reply on the Fediverse. Comments will appear here.