Vector Woes 0 ▲ Unturned Hovel 2 hours ago · Gaming · hide · 0 comments After about six months of play we had the first run in with starship combat in Classic Traveller. I was excited to finally get to bust out the majority of book 2 and had prepped our whiteboard for it months in advance. We ran into one issue pretty fast which is that TLDraw has no means of consistent, fast measurement. Which made the drawing of vectors a laborious affair that slowed down the game tremendously. Coupled with some confusion presented by the rules, pulse vs. beam lasers, the two hour session quickly became an hour and a half of two different ship combats that were both a few rounds each. It was tough! Only a few players showed up that night, both of them also running Classic Traveller and not yet having done starship combat, were eager to figure it out and extremely patient. (Thank you Mistuh and Idraluna) In person, the vector combat would have been very fast with the usage of string and minis. But part of running online is understanding the strengths of your tools and… No comments yet. Log in to reply on the Fediverse. Comments will appear here.