4 hours ago · 9 min read1772 words · Culture · hide · 0 comments

One hundred bounties, fifty planets, ten hunters, a courtroom procedure, and a carceral moon. I’ve never liked the “200 npcs, 55 burgers, 55 fries” approach to selling books. At its best, those numbers are a reductive marketing stunt. At its worst, it promotes naked gluttony as an unexamined ideal. Whatever problems the Mothership ecosystem has, it’s surely not a dearth of quality short-form adventures. Moreover, “Bounty Hunters” as campaign premise invites your players to imagine themselves as the most overdone of all player archetypes - the hardened badass - in a system tailor made to deny that fantasy. Turns out Tuesday Knight Games buried the lede. Good lord, look at this map.Notice those page numbers? Those port class letters in brackets? Wages of Sin is a compilation and a toolkit, yes, but it is foremost a galactic setting and therein lies its true value. This is Mothership’s riff on Dolmenwood. It is the cassette futurist connective tissue waiting to act as the backbone to…

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