2 hours ago · 7 min read1496 words · Gaming · hide · 0 comments

We do these things for fun, because there's sure not much profit! If you missed the Kickstarter, you can pick up a physical copy of The Valley of Lune from The Cairn Store PDFs coming soon. The Valley of Lune is my first solo Kickstarter. It had a modest initial goal of $500, with the aim to secure some more professional cover art [achieved!], put a finished and high-quality zine out into the world [achieved!], and maybe make a little bit of a profit [technically achieved!]. So it's a success, right!? Yes, definitely, but not one without hiccups. Let's break it down a bit. Nothing to SomethingLune began with two essential impetuses. Impeti? Anyway. SunderedWorldDM wrote me a blog post, and around the same time, Primeumaton threw down the gauntlet. Handed the ball so neatly, what could I do but run? The Process of Adventure DesignIt began with ideas. Huge clockwork cities, forests full of strange folk, a castle built from dreams. I planted the dreams around a map, and began to describe…

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