2 hours ago · 6 min read1292 words · Gaming · hide · 0 comments

Bughunters can be mined for ideas, but – like most of TSR’s output in the ‘90s – is padded with too much fluff and empty space to present a truly high quality package. Originally Published March 16th, 2002 WHY BUGHUNTERS? Bughunters was a supplement for TSR’s Amazing Engine game – which hasn’t been in print for more than half a decade. So why review it? Well, first off, because a lot of RPG fans are bargain hunters: They’ll see this book in a remainder bin or on a clearance table and begin wondering whether or not its worth snapping up. And that’s what a review is all about. Plus, I want to. ‘Nuff said. WHAT YOU GET Bughunters is essentially an unlicensed Aliens RPG: The PCs are ground-pounders in the United Terra Reconnaissance and Peacekeeping Force (UTRPF). As such they are charged with keeping Mother Earth safe from hostile aliens… And if there’s anything humanity has learned, it’s that every single alien in existence is hostile. Bughunters mixes things up a little more by casting…

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