3 hours ago · 16 min read3190 words · Gaming · hide · 0 comments

Modiphius’ Star Trek Adventures RPG celebrated its 10th anniversary recently, making it the longest-lasting Star Trek RPG by a comfortable margin (unless you count the weird little oddity which is Prime Directive), and with its supplement range still going strong it’s also arguably the best-supported Trek game. On the latter front, its only real competition comes from FASA, whose Trek RPG produced a range of material over the span of the 1980s. For this article, I’m going to take a look at three of their “double booklet” supplements – which generally consisted of one book presenting the sort of knowledge Starfleet PCs would have about the subject in question, and another book containing GM-facing secrets and details on making PCs of the faction in question. I’ll also take a quick look at a supplement they put out. Star Trek has come a long way since FASA were putting out their stuff – and, indeed, they ended up losing the licence in part because their depiction of the universe ended…

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