1 hour ago · 14 min read2885 words · Gaming · hide · 0 comments

Although I have a tendency to ask questions in the titles of my posts, my goal is usually to go as far as I can to answer those questions. Today, however, I have come up short and am bringing this matter to you in hopes you can fill in some blanks.Perhaps you can solve a mystery. In the early 1990s, Squaresoft did such a good job selling me on RPGs that my attention soon drifted to efforts by other companies. This list included Breath of Fire, Soul Blazer, The 7th Saga, Arcana and, shortly after it came out in the U.S. in November 1993, Lufia and the Fortress of Doom. Despite its hokey-sounding title, I really dug Lufia. It used bright colors and cheerful-looking sprites to tell a story that was deeper and darker than I was expecting. Later, in college, I’d play the follow-up, Lufia II: Rise of the Sinistrals, and found it to be just as good. Though published by Taito, a company not associated with RPGs, Fortress of Doom was developed by Neverland, a now-defunct company that would go…

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