Line-Of-Sight Revisited: Card-Based Overland Travel 0 ▲ To Be Resolved 3 hours ago · 6 min read1267 words · Life · hide · 0 comments Land surveying is one of my favorite frames for a true-to-life adventure. It requires skill, dedication, time, and logistics. This is why it is a concept I've wanted to explore in the tabletop space for years now. I experimented with it as a framing device for a Dungeons and Dragons campaign, but the superheroics of fifth edition are pretty incompatible with the day-to-day decision-making of an overland survey. This past year I chewed on a bespoke system and playtested a few ideas, but I found myself constantly frustrated. The core incongruity I have been fighting is that surveying and cartography are the necessary first steps to developing a birds-eye-view map of an environment, but I could not conceptualize a procedure or mechanic that would allow players to start from a first-person view. It could have been a failure of imagination, but my ideas always orbited around some initial, known top-down map. This could then be translated to play for the characters, but it begged "what are… No comments yet. Log in to reply on the Fediverse. Comments will appear here.