1 hour ago · Tech · hide · 0 comments

Hello, loves! Shall we add more capability, or consolidate? I think we’ll add. Callooh! Callay!! Tout le monde déteste l’IA. Tuesday AM: Reflection (Instant Replay) I believe that the operational status of the code is in a good place: The screen is 2x as wide as is needed for game display. The Scroller is in a Section, and correctly positioned in the right-hand pane. When the game begins to run, the large-scale map is in the right hand pane, not yet in a Section. During play, the right hand pane is properly clipped: no dungeon bits overflow to the left pane. Scrolling keeps Dot centered in the right hand pane, unless scrolling would go beyond the game boundaries, in which case scrolling stops and Dot can walk to the edge. The quality of the code is not so good. In particular, the drawing of the large-scale dungeon includes some very ad-hoc decisions, including but not limited to those magic -112 values shown above. I have reached a point with the camera bounds that I’m familiar with…

No comments yet. Log in to reply on the Fediverse. Comments will appear here.