B.U.R.G.L.A.R.s Part 3: 10 Traps 0 ▲ Rise Up Comus 1 hour ago · 13 min read2564 words · Life · hide · 0 comments Part 3 of my investigation into "Hobbits have a Roadside Picnic." Part 1 is here. Part 2 is here.Traps"I don’t exactly understand your terminology. What traps?”Noonan laughed. "That’s folklore," he explained. "Stalkers’ jargon. Bug traps—those are the areas of increased gravity."A dungeon zone is filled with hazardous environments that arise spontaneously due to proximity with a dragon. Some are strange substances, such as the vapours and heats the Earth brews in her belly, but fouler. Others have are like beasts, or were beasts that have been changed by the dungeon. Others still have a strange will all their own - or a will that is an extension of Smaug's. Note: Some of these rules are tried and true OSE-esque dungeon features, but I think there's a lot of weird things here, too. This information should be GM only. Players learn how to approach these hazards through experimentation (out of character skill with player-facing information that is persistent for the table) as they try to… No comments yet. Log in to reply on the Fediverse. Comments will appear here.