1 hour ago · Tech · hide · 0 comments

Tangentially related to the previous post, this 8-minute video from CrowBranch is a fun tier list of various ways games try to keep you in bounds: The limits here are I believe unrelated to precision, and rather to wanting to keep the player within a controlled, designed environment. (We once covered a story of this backfiring horribly, and also talked about skyboxes and streaming.) The video also made me want to see people – especially designers with less experience slash less baggage than I have – doing a tier list of e.g. common interface elements. Or maybe I should make such a video…#errors #games #youtube

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