Supercharging my procedural mountain forest 0 ▲ runevision blog 2 hours ago · Tech · hide · 0 comments I've published a new video about how I've made my procedural mountain forest bigger, better and faster over the past two years: Links to things mentioned in the video My previous video about my procedural mountain forest. My LayerProcGen framework and my talk about it at Everything Procedural Conference 2024. My free game The Cluster (full trailer), which my LayerProcGen framework was originally developed for. My blog post about the procedural creatures I alluded to. The GPU Instancer Pro (Asset Store) third party tool I use for GPU instancing with frustrum and occlusion culling. The Grasslands - Stylized Nature (Asset Store) model pack I use for my new trees. My blog post about my Point Cloud Sound technique. My blog post about the game progression dependency graphs I alluded to. My erosion filter video and blog post. The links section at the end of the blog post has links to implementations by others in various engines, tools, and games. A GitHub Gist demonstrating shared C# and… No comments yet. Log in to reply on the Fediverse. Comments will appear here.