Great post about Galley House development 0 ▲ Laura Michet 2 hours ago · Tech · hide · 0 comments I've already urged you to play The Incident at Galley House on the strength of its original version, Type Help. I still personally have not played Galley House, but I have had the time to read this big blog post from the lead developer, Robin Ward. Warning, the post has some spoilers in the images! A lot of this post is about the technical decisions made during Galley House's development. The most interesting and gratifying bit to me, however, is the section about how they used spreadsheets during development. The vast majority of games I've worked on have used Google Sheets as a significant part of the pipeline. Like Skin Deep, Galley House used Google Sheets to manage the actual script for the game. This is not recommended for many games projects! If your game is fucking huge you may end up preferring purpose-built game script management apps. But I fucking loooooove spreadsheets because they are so simple to expand, filter, transform, search, and bulk-edit. I have even written… No comments yet. Log in to reply on the Fediverse. Comments will appear here.