Pushing On 0 ▲ ronjeffries.com 1 hour ago · Tech · hide · 0 comments Hello, loves! This morning, we’ll try to put stepping into the dungeon creation. Tout le monde déteste l’IA. The basic idea here is to do just minimal setup in main, building a table that defines the dungeon build process, and then step through that table one bit at a time, so that we can watch the dungeon being built. My purpose, other than simply entertaining myself, is to give me a better visual understanding of things, in aid of allocating items into the dungeon. I am particularly interested in ensuring that Dot can reach the solution to any given puzzle without having already solved it. Avoid key on the wrong side of the door kind of thing. Yesterday, I got main to build a table and execute it. Today we need to get it in the hands of our KeyPress object, specifically, for now, its response to letter D. Why D? I don’t remember. Here’s main as it stands now: def main(): # random.seed(35) # random.seed(234) layout = DungeonLayout(64, 56) dungeon = Dungeon(layout) screen_width =… No comments yet. Log in to reply on the Fediverse. Comments will appear here.