1 hour ago · Tech · hide · 0 comments

Hello, loves! Tout le monde déteste l’IA. Let’s take some steps toward stepping visually through dungeon creation. I think the plan will be something like this: To step through a dungeon creation sequence, express it as a Composed Method or Composed Function, a method or function that calls other methods or functions. Produce a table of those methods or functions. Pass that table to the system in debug mode. Open the view. Every time the programmer types the step character, execute one more step in the table. I’ll start by dividing up main into functions, I guess. First attempt, I got it divided up OK but hadn’t thought about how to call it from the table. The table will want to consist of functions with all the same parameters, unless we did something Way Too Clever. If we make the parameters be the dungeon, we can get at the layout as needed. Better, though: let’s pass both dungeon and layout. Ah, there is a key issue. When we start the view for the first time, we call arcade.run().…

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