Porting Super Hexagon to the Playdate 0 ▲ Nemo's Home 1 hour ago · 8 min read1633 words · Tech · hide · 0 comments Super Hexagon (by Terry Cavanagh) is one of my all-time favorite games. If you haven’t played it, here’s the trailer (from 13 years ago): It is a rhythm game with only two controls, and an official Linux port. The controls are circular (left and right rotate the player triangle around the screen) and ever since I got the Playdate, I’ve always thought that the crank on the playdate would make an amazing control for Super Hexagon. Demo Here’s me playing Super Hexagon on my playdate: Super Hexagon playing in the simulator. 9MB Video, click to load. (Has Audio) Me playing Super Hexagon on the Playdate. (Has Audio) Notably: This is an actual port from a Linux x64 OpenGL build to the same code running on the Playdate at the maximum FPS (50) a much more contrained device: (16MB RAM, 400x240px black and white screen, ARM Cortex-M7F @ 168 MHz). Here is the game ending playing across 3 modes (click on any to play/pause, no audio): Original/Linux Port/Linux Playdate The endings differ by a few… No comments yet. Log in to reply on the Fediverse. Comments will appear here.