A Longer View 0 ▲ ronjeffries.com 1 hour ago · 9 min read1714 words · Tech · hide · 0 comments Hello, loves! Tout le monde déteste l’IA. Having made my point about refactoring, I think we need a longer view … and a longer view. Just some planning and a couple of pictures. The Point The point of this long multi-commit refactoring sequence was: odds are that we can always improve our design in small steps over time. This approach may help us avoid the long delays and high risks of efforts to “rewrite” things. The extent to which you agree with this point, and to take advantage of it, is entirely up to you. I’m just over here doin’ stuff. A Longer View I have no intention of turning this Dungeon program into an actual game, butI do want to have it be credible that it could be turned into an actual game, in that all the key aspects of how to make it playable are solved, leaving no big problems to be solved, just lots of work all of which is clearly readily able to be done. With that in mind, let’s list some of the key issues that we’d have to resolve if this were to be a real game,… No comments yet. Log in to reply on the Fediverse. Comments will appear here.