23 minutes ago · Life · hide · 0 comments

Paraphrasing the famous American catchphrase, I have noticed a pattern in my gamedev failures. Generally, people get to see the successes –or games that I finish–, but they don’t see all the projects that don’t get anywhere. And I have a few of these in progress that are at risk, and I think I know why. I’m mostly a programmer. I like programming, and it is what I have been doing for the longest time. It is true that I like music, and I can write some tunes, and at this point I have been practising pixel art for long enough that I can do some sprite work; but programming is what I enjoy most about making games. Not graphics or music or sound effects or level design or testing or promotion, or any other things that are part of making and releasing a game. So evidently you can get carried away by the things you like most –because, coincidentally, they are the things you are best at–, and it is fine. You may have heard about the thing that there are people that make games, and people…

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