1 hour ago · 14 min read2877 words · Tech · hide · 0 comments

💡Typhon is an embedded, persistent, ACID database engine written in .NET that speaks the native language of game servers and real-time simulations: entities, components, and systems. It delivers full transactional safety with MVCC snapshot isolation at sub-microsecond latency, powered by cache-line-aware storage, zero-copy access, and configurable durability. Series: A Database That Thinks Like a Game Engine Why I’m Building a Database Engine in C# What Game Engines Know About Data That Databases Forgot Microsecond Latency in a Managed Language Deadlock-Free by Construction Three Durability Modes, One WAL Building a Page Cache That Doesn’t Count MVCC at Microsecond Scale The 8-Byte Lock Why We Eliminated the Primary Key B+Tree (this post) 5 Performance Assumptions That Were Wrong (coming soon) GitHub repo • :mailbox_with_mail: Subscribe via RSS Every database has a primary key index. That’s not a design decision anyone writes down — it’s furniture. You need to find a record by its…

No comments yet. Log in to reply on the Fediverse. Comments will appear here.