SpaceDeck X July devlog: upgrades, backgrounds, and more 0 ▲ Muffin Man 1 hour ago · Tech · hide · 0 comments I've been developing SpaceDeck X since December last year. It started as me playing with a random framework I found fun, and it grew so much that I'm now working towards releasing it on Steam. I kept a devlog on Itch, but I feel like it is time to bring it to my own website. Especially considering that these updates are exclusive to the Steam version. I have a pretty clear vision for the release, and lately I've made amazing progress. Here are the major things I've made, in no particular order. Upgrades system # The new upgrades system was brewing in my head for a long time. Honestly, I thought it would take me longer to implement it, but once I started, I got in the zone and built a completely new system. This is the new upgrades selection screen: Compare it to the old one: Upgrades library # In two days I managed to draw 44 upgrade icons. Some of them I just winged and now I'm retrofitting them to the actual game upgrades. Redesigned UI panels # After making new upgrade cards, I got… No comments yet. Log in to reply on the Fediverse. Comments will appear here.