1 hour ago · 8 min read1601 words · Art · hide · 0 comments

I find Realm of Reckoning, the latest title by Max Anderson, Zac Dixon, and Austin Harrison, to be fascinating. There’s the cosmological angle: an afterlife fallen into disrepair, now pieced back into working order through the clashing imperatives of feuding factions. Personally, I’d be a fanatical member of the Eat As Much Cake As You Like Without Getting Tummy Sick sect. But more even than that, it carves out a new space in the whole “dudes on a map” genre. (Are we still saying that?) There are fingerprints of the greats all over the design. A splash of Blood Rage, some Inis, even a little bit of Arcs. It’s something of a mashup, and not every part works as smoothly as the others, but the result is a gripping struggle over an ashen landscape. Clashing over the broken prairie of the afterlife. Right away, there’s nothing typical about Realm of Reckoning. The factions are presented in gaudy colors. Or perhaps they’re only gaudy because the terrain is so smudged and dismal. For all its…

No comments yet. Log in to reply on the Fediverse. Comments will appear here.