One Hundred-thousand Travellers 0 ▲ Idraluna Archives 7 hours ago · 15 min read3041 words · Tech · hide · 0 comments A follow-up to One Million Worlds. One million characters took too long to generate so I went down an order of magnitude. The median planet population has 100,000 people, after all. Thank you to MTB and Ms. Quixotic for suggesting questions to ask the dataset. The GeneratorGenerating Classic Traveller characters is a lot trickier than planets, and not just because there are more fiddly components. Whereas world generation is fully procedural, character creation involves moments of decision -- players can choose which service to attempt enlistment, can choose whether or not to re-enlist (except when a 12 is rolled), and can choose which of the Acquired Skills Tables to roll on. I decided on the following: Enlistment service is fully randomized. Players will usually try to match a character to a service they're likely to succeed at (at least, I do), but I think it's fine to randomize it. Note that enlistment failure and the draft are simulated. Skills are completely random -- characters… No comments yet. Log in to reply on the Fediverse. Comments will appear here.