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DESIGNING (THIS) DUNGEON'S THEMEIn the last post, I talked about how easy it was to make a simple dungeon that could fit on 2 sheets of paper, but random stocking can only get you so far. Intentionality can really help a dungeon sing! That is what Designing Dungeons is all about: gluing fragments of ideas, vibes, and inspirations together just enough to get the dungeon to the table for play. Let's look at Chapter 3, Refining Theme, and Chapter 5, Dungeon Checklist to see what we can do. We need some factions and a dungeon lord. And let's review the minimal key (see link above) to see what we have to work with:10 kobolds with their vorpal bunnies in #196 undead kobolds in #21Rooms 20 to 23 are more isolatedDeafened character in #02Skeletons with a silver idolFACTIONS: Okay, let's say the 10 kobolds were originally part of the same group but have now been split into two. The living kobolds in #19 are composed of the greedy leader who is seeking out the treasure here. Since a lot of it…

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