DOOM Runs in… R?! 0 ▲ Some Weekend Reading 2 days ago · Music · hide · 0 comments DOOM is getting closer to my sensitive spot. DOOM Now Runs in R?! Incorrigibly persistent readers of this Crummy Little Blog That Nobody Reads (CLBTNR) know that we’ve followed with some amusement the attempts to port the game DOOM to increasingly absurd hardware platforms (e.g., PDF files with internal Javascript, the Domain Name System, and so on). Up until now, it’s all been good, clean fun. On somebody else’s platform. But now… they’ve made it run (using FFI, which cheating, but only sorta) under the statistical language R, which has been the tool of my trade in the latter half of my career, and my main data-hacking tool in retirement for about a quarter century. It’s personal now. From coolbutuseless comes a GitHub repository rdoom. [1] As announced on BlueSky: On the one hand, there’s less here than one might think: it uses the doomgeneric game engine running as native code, and interfaces to it in various clever ways. (Demo .wad file included; others work, you just have to go… No comments yet. Log in to reply on the Fediverse. Comments will appear here.