2 hours ago · 9 min read1812 words · Gaming · hide · 0 comments

CultureIt doesn't take much browsing of (non-5e) tabletop roleplaying hobby spaces online to see that much of the conversation on games is centred around rules, how to use them, the differences in rules between one game on another, System Matters, and so on. I think Elmcat speaks for many of us - particularly in regard to the frustration often felt when discussing the tabletop roleplaying hobby online - with the excellent post 'Cultures, not games'. I won't reiterate Elmcat's points, except to say that I agree with the spirit and argument of the post. Whatever your feelings on 'Six Cultures of Play', it is at worst a useful starting point to understanding the broad categories of RPG play-style existing within the hobby, even if it paints some cultures with a broad brush. FramesSam Sorensen's work foregrounds "Frame Theory" as a means of analysing and understanding several distinct levels at which the rules of our games exist while we engage in play. I wont repeat the fundamentals…

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