Hot One-Shot Summer (part 1 of ?) 0 ▲ The Indie Game Reading Club 1 hour ago · 10 min read2083 words · Life · hide · 0 comments Summers are where campaigns go to die. Schedules get impossible to coordinate, time passes, the fizz escapes the bottle. But where some see a campaign necropolis, I see opportunity! An opportunity to table a bunch of funky one-offs for which I normally don’t have bandwidth or audience. Here’s what I’ve spun up while everyone’s on summer standby. This is still pretty early in dead-campaign season so I’m thinking we’ll do this story one more time in a month or two. Strange Gravity Available as a print and play bundle from DriveThruRPG. The IGRC home game group is not larp-aware, like, at all. I thought it’d be kind of fun to see what they’d do with a very lightweight live-action game. Jay Treat’s Strange Gravity is, fundamentally, a Star Trek larp, with each player taking a ship role that also stands in for a set of facilitation roles. It’s GM-ful insofar as all the traditional game mastering duties are atomized across all the players. This also means that there are some duties that… No comments yet. Log in to reply on the Fediverse. Comments will appear here.