Re-release this: Hotel Dusk: Room 215 0 ▲ Retro XP 1 hour ago · 15 min read2911 words · Art · hide · 0 comments Hotel Dusk: Room 215 isn’t quite a visual novel, and isn’t a pure point-and-click adventure, either. It’s a graphic adventure, akin to many of the works of studios in the 80s and 90s like LucasArts and Riverhillsoft, where you control where your character goes as you explore and spend a whole lot of time clicking around and experimenting, but at the heart of it all is a narrative that unfolds in front of you. Hotel Dusk is more narrative-y than most, as its linearity makes it feel that much more like a visual novel, but rest assured this is a game loaded with fail states that asks you to be paying attention to more than just the personalities of its characters and their part in its central tale.The New York Times negatively described Hotel Dusk as “unrelentingly linear” in a feature that contrasted it with Level-5’s Playstation 2 action RPG Rogue Galaxy, while going on to say that, “Rogue doesn’t try to do anything exceptional, and the result is entertaining but forgettable. Hotel… No comments yet. Log in to reply on the Fediverse. Comments will appear here.