2 hours ago · 7 min read1377 words · Culture · hide · 0 comments

Imagining a pulp globetrotting Cthulhu campaign. I’ve played and enjoyed Call of Cthulhu, but my taste wends away from skill-based systems these days. What if a player character had just a few base statistics and a chunky measure of their knowledge, in terms of how close they come to broaching the veil of ignorance that can kept humanity’s gaze undazzled and its courage unchecked? What if that?[no image, writing on my phone at work.]A player character has ten points split between Strength and Luck. Sometimes you’ll roll a d12 or 2d6 and add your score, aiming for a 13 or higher. The character also has two(?) points invested in Sciences, which they can expand very gradually over the course of the campaign.A Science normally goes from 0 to 2, but can also be set to -1, as the mind fearfully blocks out deadly insights. Sometimes this superficially resembles more normal mental conditions, but those are different and should be considered separately (i.e. you’re not allowed to get mad at…

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