Week in Review #27: Dollhouse 0 ▲ John Holdun 2 hours ago · Tech · hide · 0 comments Hello, I'm still working on this game thing! It's definitely not an engine; I'm fairly convinced that a game engine is not something I want for myself or to provide for other people, especially after reading this article (ᔥ Casey). The goal, I think, for my future non-trivial projects and theoretically for anyone else with whom this resonates, is to copy the code I've written and start a new project from there, altering things where they ought to work differently or adding new functionality directly to their copy of the codebase. That being said, you can play with my trivial demo here and/or read the Ink file that powers the logic. You can see examples in there of conditional text and triggers of animations, which can affect the geometry of the world, which can alter collision, which means that correctly answering an NPC's question can cause a gate to lift, or whatever. It's got everything you need for a game! As I figured out in real time in last week's blog, I simplified the… No comments yet. Log in to reply on the Fediverse. Comments will appear here.