19 hours ago · Gaming · hide · 0 comments

The redesign of travel rules described in the previous post and tested in the Destiny of Kings playtest had already proven itself superior in handling and understanding compared to its predecessor, but the thoughts about its further improvement didn't leave me. Contents Fivefold Scaling Mount Variety Minor Changes The Updated Travel Rules Fivefold Scaling ↩One of the preferred features for the new travel rules would be a seamless scaling to larger hex sizes and time periods. The ideal system should function the same for the 5-mile hexes/daily travel and 25-mile hexes/weekly travel (5 days of travel per week), so that the referee could swap between them depending on the level of detail required at the moment. The 20-minute time segments (3/hour) that were chosen as a compromise between 10-minute (6/hour) and 30-minute ones (2/hour) are a bad fit for this, being undivisible by 5. Moreover, the 24 TS/day budget with a 5 TS "grace buffer" still strikes me as unnecessarily complex. Can we…

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