2 hours ago · Tech · hide · 0 comments

Perhaps ironically given the subject matter, I found this 34-minute video by Razbuten a bit intense, but I would still recommend it to people who work on onboarding, settings, etc.: In the video, the author tries to answer the question: how to make any given game a challenge, given there is no universal standard of difficulty and every player arrives at a game not just with different skillset, but also likely different goals. There are many techniques a game can use to adapt to the player – a simple upfront difficulty selector, complex difficulty settings, a training level, adaptive difficulty, accessibility/​assist modes – but there are no easy answers. Each method comes with pros and cons, and perhaps the very notion that a game should adapt to the user is flawed; some players might find it more rewarding to have to step up to the game instead. In the video, Razbuten covers a lot of examples really well. I’m not going to say any of this maps 1:1 to productivity software as goals of…

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