1 hour ago · 9 min read1805 words · Tech · hide · 0 comments

Hello, loves! Knowing the fix, let’s install it properly. Then maybe an idea. Yesterday, during the two hours of thrashing that I didn’t document in detail, and even during the morning, where we figured out what the defect was, I put in some interesting little bits of code. But the files are kind of torn up. I think I’ll do a quick survey of the diff between yesterday’s last good commit and today’s code, and make some notes. Six src files and three tst files are changed at this moment. Quite likely we’ll commit the tests and roll the rest back. But we’ll see. DungeonView I pasted in a simple rescale method that can draw the map at a different scale. Easily done, the sprite lists understand rescale. Useful making app capability, should be done. Patched out the initial announcement to save time in manual testing. Put a place in handling the B key to put a breakpoint and then cause one whenever I wanted. Useful idea, do something sensible. Used V key to rescale downward. Come up with…

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