LAW, ORDER, & DOLMENWOOD: Bringing Courts, Calendars, and Consequences To A Fantasy Setting 0 ▲ I Cast Light! 1 hour ago · 9 min read1831 words · Culture · hide · 0 comments Initially, I thought Dolmenwood was going to be a hazy, dream-like, amorphous setting for D&D with talking animals, but it turns out its a pretty extensive history overlaying a frictious polical landscape...and talking animals. Jockeying for power are:5 Fairy Domains1 Usurping Outer God1 Deposed Fairy Lord1 Scheming Witch Cult1 Duke (Human)6 Human Houses3 Breggle Houses11 Old Gods1 Monotheistic ChurchAnd more!What this means to me is that PC actions generally will be within the (literal) realm of judgement by one or more of these groups. And those political lines are mostly known from the outset. In Dolmenwood, it is well understood the PC are in the Duchy of Brackenwold, under which there are 6 human and 3 breggle houses. Check out Among Cats And Books' breakdown of how you might run those factions.In a previous post, I outlined a general picture of law and order in medieval England✤ from the very gameable Ian Mortimer’s The Time Traveler’s Guide to Medieval England: A Handbook for… No comments yet. Log in to reply on the Fediverse. Comments will appear here.