2 hours ago · 6 min read1298 words · Gaming · hide · 0 comments

Traps & Treachery has received more use in my D&D games than any book outside of the core rules. Originally Published March 14th, 2002 If a publisher walked up to me and said, “Justin, I want to produce a D20 sourcebook. What should I do first?” Then I would say: “Buy a copy of Traps & Treachery so you can see how to do it right.” CONTENTS Traps & Treachery is a 172-page, hardback D20 supplement which retails for $24.95. Although printed in black and white, this makes it roughly equivalent to the Monster Manual in terms of content. So the simplest question to ask is: Will this book prove to be as useful a reference as the Monster Manual? In my opinion, the answer to that is a definitive yes. Warning: This review will contain spoilers for Traps & Treachery. Players who may find themselves pitted against these fiendish traps should read no further. Traps: Undoubtedly the centerprise of Traps & Treachery are the traps. There are seventy pages of these – including basic mechanical traps…

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