9 hours ago · Gaming · hide · 0 comments

In April, the Godot foundation organized a conference close to their home base: GodotCon Amsterdam. It was a good occasion for us to showcase Paradox Tower and get some beta feedback from other developers. Amsterdam North, under the sun Most importantly it was two entire days of talks about game development in Godot. Here are some of the ones I recommend checking out if you are into it. 1000 rigged AnimationPlayers in 3D, impossible? Having a lot of animated 3D objects in Godot can seriously damage performance. This is something to look for if you’re developing for systems with limited resources, which may rely on the Compatibility renderer (like Android or Switch). Bertrand Bordage explains how to get around this limitation using Vertex Animation Textures. It basically consists of baking an animation into a shader. I had previously never heard of it and this talk really seems like a doable solution for Switch ports of 3D games. The Clone Wars: Defending Godot Games From Reupload…

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