Huge under-the-hood upgrade to Animations in Kidz Fun Art 0 ▲ SOS 3 hours ago · Tech · hide · 0 comments One of the absolutely coolest features of Kidz Fun Art is the ability to create Animations. This was initially inspired by watching my nieces creating an animation on another Android app, so I focused purely on the creation case. This worked well, where most animations were under 50 frames in length, as it takes time to create them. I later added the ability to import Gif images, since it was a relatively simple change – parse the Gif image into frames, save them and boom, you can edit and re-export it. However this exposed a problem: Gifs can be huge, and Kidz Fun Art didn’t work well with thousands of animation frames of data. I wasn’t sure where the bottlenecks were, but at some point the app would just crash if the Gif was big enough, of if the user created an animation over 100 frames or so. This is all now fixed, and the app comfortably imports multi-Megabyte Gif images and provides a better user experience when some operations (like deleting hundreds of frames) are not instant.… No comments yet. Log in to reply on the Fediverse. Comments will appear here.