Week in Review #26: Ludum Fugue 0 ▲ John Holdun 1 hour ago · Gaming · hide · 0 comments Hey I've been blogging weekly for six months! Almost all of my excess anxious energy the last few days has been funneled into this game engine. Let's review: This is a browser-based game engine for 3D walking around type games. Not platformers. There's no jumping. 3D asset development and level design happens in Blender. The world is exported as a single GLB file. Eventually I want to write a script that watches for changes to the .blend file, automatically exports, and hot-reloads the updated asset in browser. Any object that's named starting with the string "interact-" in Blender will be interactive in the world. Getting close to it makes a little icon appear above it. When you see that floating cone, you can hit the interact key to trigger a script. Specifically, you're triggering a knot in an Ink file. The object called interact-foobar in Blender starts the foobar Ink knot. Dialog and any choices show up in a text box overlay. Eventually some special syntax in the Ink script will… No comments yet. Log in to reply on the Fediverse. Comments will appear here.