2 hours ago · 6 min read1211 words · Life · hide · 0 comments

Akhs, like all thoughts, can be helpful or destructive.These ones are harmful. Akhs in Yarfu are useful alternatives to classic D&D diseases and curses. You can hand out akhs with harsh initial penalties that resolve into moderation, our deadly time-bomb akhs, ideas that shatter their carriers upon being fully grasped. Unlike normal akhs which may surprise the player with their effects, it's probably a good idea to give the player a full idea of what to expect when they contract the dreaded Au or frightful Strigoia. Any of these akhs would be fine hazards to include in an ancient tomb or polluted spring. Use a save with amulets to see if exposed characters start to incubate them.☥★☥★☥★☥★☥★☥★☥★☥★☥★☥★☥★☥★☥★☥★☥Imagine a cool picture here, blogger is being defiant.☥★☥★☥★☥★☥★☥★☥★☥★☥★☥★☥★☥★☥★☥★☥Given the nature of these bad akhs, I've updated the terminology used in the previous post, which presumed an initial penalty and eventual bonus. Now I'll say "onset" for the immediate effect and…

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