Honeybees Progress Update July 2026 0 ▲ To Be Resolved 1 hour ago · Gaming · hide · 0 comments What a busy June, good heavens! This month been quietly productive on the Honeybees front. I completed a first (and instantly obsoleted) draft of Queen Bee Ambitions and Temperaments at the beginning of the month in order to snap a baseline of the twelve tendencies that I originally proposed in What Makes a Honeybee Queen. I then sat back down and worked through my core game loop from scratch and had some friends review what I called "V3" of the game procedure. Their feedback helped me flush out some bad design assumptions that I had taken for granted and I am putting finishing touches on "V4", which I hope to bring to either physical or virtual playtest this summer. As a quick design history - V1 - Original Bad Bee-Hiviour FrameworkThe first playtests in April were basically untouched from the original game framework I proposed last November. This was a hex crawl with players trying to manage a few competing inventory minigames, picking up playing cards from the map and underbaked… No comments yet. Log in to reply on the Fediverse. Comments will appear here.