The Explorateur: Issue #21 0 ▲ Explorers Design 10 hours ago · 8 min read1677 words · Gaming · hide · 0 comments Thoughts too small for a blog.Sometimes you gotta scrap a project to finish it. Hack away at it, add and subtract, give it some love—and kill it if you need to. Sometimes it's the foundation that needs to change, not the structure on top of it.Really good ideas tend to feel obvious later. In product design, "cleverness" usually translates to elegance—perverse simplicity. The day I figure out how to arrive at those ideas, you'll know. Recently, Johan Nohr and the Mörk Borg crew combined two zines in one and I was embarrassed by how dead simple it was.The path to great is paved in cringe. I think it's possible to get good at something without risking much. But if I want to be great? I'm going to have to make a lot of junk, look like a hack, and pretend I don't notice.Just starting out? Avoid these fonts. If it looks like it belongs on a Live, Laugh, Love sign, it probably doesn't belong in your game. Papyrus, Copperplate Gothic, Dancing Script, Lobster, Scriptina, etc. Only use these if… No comments yet. Log in to reply on the Fediverse. Comments will appear here.