Friendship Simulator: a Procedure for Friends and Contacts 0 ▲ TRAIPSE 1 hour ago · 8 min read1690 words · Life · hide · 0 comments In the same way equipment and gear help you get things done in the dungeon, friends and contacts help you get things done in the city.What this is forNo rules are needed to legitimize PCs' relationships with NPCs, but procedural scaffolding cuts down on ad-hoc decisions and provides rationale for how both the players and GM may approach this dimension of the game. In the same way I use reactions tables and x:6 chances in circumstances I want to avoid GM fiat, a procedure for camaraderie takes the fiat out of PC-NPC relationships. Not every friendship needs to follow this procedure. If the circumstances are such that it's obvious an NPC is friends with a PC, let it happen. The Friendship Simulator is a way to provide texture time spent in town between adventures. Downtime is inevitable in OSR games, but it's largely unexplained in old school D&D what you're supposed to do with it other than research spells, heal, and wait for your stronghold to be built (and train I guess if you're… No comments yet. Log in to reply on the Fediverse. Comments will appear here.