Fifty-Two-Card Squick-Up 0 ▲ SPACE-BIFF! 1 hour ago · 6 min read1274 words · Gaming · hide · 0 comments Thus it came to pass that Postmark Games graduated from dice to cards. After some of the finest print-and-plays in recent memory — after Voyages, Aquamarine, Waypoints, and Scribbly Gum — I suppose we were overdue for a title where the input isn’t limited to six sides. How about fifty-two random numbers instead? Using nothing but an ordinary deck of cards, which surely you have lying around the house somewhere, 52 Realms: Adventures generates an entire dungeon dive. In a vacuum, it’s quite the accomplishment. If only vacuums weren’t so chilly. That pebble is me. It is I. It begins with a dungeon. Or maybe it begins with a menu of items. On the surface, 52 Realms: Adventures is about exploring a dungeon. Ostensibly, your objective is to reach the final chamber and slay the boss monster therein. Really, though, it’s to reach the highest score possible, accumulated one loot card at a time. As with their previous titles, designers Matthew Dunstan and Rory Muldoon plumb their system to its… No comments yet. Log in to reply on the Fediverse. Comments will appear here.