2 hours ago · 6 min read1185 words · Life · hide · 0 comments

As I have been playing a lot of Classic Traveller lately, I have been reading over all the interpretations of various mechanics that changed over the editions. One that seems to be fairly entrenched in newer editions of Traveller are Characteristic saves and having Characteristics have a much larger impact on skill checks. Classic Traveller does not really suggest any form of characteristic saves until The Traveller Adventure comes out and then it suggests The referee should instruct the player character to throw the characteristic or less on two dice. The higher the characteristic, the greater the chance of accomplishing the goal. Relatively easy situations might call for rolling the sum of two characteristics or less; harder situations might have a positive DM to reduce the chance of success. ---- The Traveller Adventure pg. 28 I do not really like these kinds of saves that always are checked against some unmoving number and are likely to not change over the course of a campaign. I…

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