Door Design 0 ▲ ronjeffries.com 14 hours ago · 9 min read1728 words · Tech · hide · 0 comments Hello, loves! Some ideas about doors, and with luck, a bit more code. My new friend on Mastodon, @seedsignal, got me thinking about whether there are “natural” locations for passages between rooms in the Dungeon. The word “passages” just came to mind right there, and it might be a better term. A passage might have a door, or might not? I don’t know. Anyway, I was thinking about where connections between rooms might just feel right. I don’t have a solid theory on that, and I absolutely refuse to read a 1088 page book on physical geology to find out what caves do. (Sorry, seedsignal, but no. Just no.) I’m far from certain but after looking at some maps, I have an idea, which is to try to place passages where a cell in one of the rooms is adjacent to more than one cell in the other. That will occur where there is a corner or short hallway. Generally the sides of a cell with multiple connections to the other room will be adjacent, but sometimes they’ll be opposing. Think a north-south… No comments yet. Log in to reply on the Fediverse. Comments will appear here.