Hello, loves! I think that the animated spikes are the last challenge for the new content scheme. Are we up to it? Let’s find out. An interesting comparison came to mind, between the old scheme and the new one. In the old scheme, I was creating classes that were intended to support multiple dungeon objects with different appearance and even somewhat different behavior. Buttons and spikes were instances of DungeonControl class. Using that scheme, I was continually striving to create reusable code that could support more than one kind of dungeon item. In the new scheme, there is only one very tiny class. And, so far, there isn’t the same drive to converge types, although there are two factory methods, decor and receivable, that are able to be reused. I think that what we’re likely to find with the new scheme is that there is commonality in the factory methods. To the extent that there is, and to the extent that dealing with it seems profitable, we’ll probably extract some methods, and…
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