With 50odd sessions under the belt my Glimmermark campaign enters the third year. Which is maybe not the longest roleplaying campaign I ever had, but certainly one with the most individual sessions. The secret, it turns out, is to do the right kind of work early on and then consistently offer the game to anyone willing to join. Which is of course a play style that does not fit all games. If you want high narrative gaming, or character-specific plotlines this ain’t it. If you want to go down into a dungeon and bash some heads and loot treasure, if you want exploration, this might be your bag though. In my head in call this a low-effort game. Not in the way that I don’t really put effort into it, but in the way that running it isn’t. When my depression really got bad last year and I had to cut down on games because I just couldn’t manage, this was the one that survived with no problems: All the stuff is either already put down and ready to go, or can easily be worked out in the game or…
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