1 hour ago · Tech · 0 comments

Bruno posted today about the impact and utility of different approaches to choice in narrative games. It's a very good post! You should read it! Bruno approached this topic, in my opinion, with an enormous amount of restraint. He's responding to a Narrascope talk which annoyed me so much I was unable to finish it. So I'll say something more emphatic than Bruno: if you read Bruno's post and the stuff he's saying about choices feels very natural to you... or if reading it opens up a landscape of subtle options in your mind, inspiring you to impact the player with choice in all sorts of different ways... then you are ready to write expressive and inventive choice-based dialogue. If however you read the post and "agency" still strikes you as the only lens through which to consider choices... then you are not ready to write good choice-based dialogue and you gotta go back into the mines. I sentence you to play a bunch of twine games written by high-schoolers. They are better at writing…

No comments yet. Log in to reply on the Fediverse. Comments will appear here.