1 hour ago · 7 min read1486 words · Tech · 0 comments

The latest State of Unreal happened at Unreal Fest and, as I had a feeling would happen, the other shoe of Epic’s grand plan has finally dropped. Unreal Engine is about to change. Significantly. Before I harp about Epic’s changes, I should probably set my stall out. In my opinion, Unreal Engine is the best game engine that I’ve ever used. By far. No question. It’s not without its problems, but in terms of workflow, speed of development, shipping, scalability and stability, it is years ahead of Unity and Godot. It’s not even a fair comparison. The reason for this is simple: Unreal Engine has been built, over decades, with the singular focus of shipping big commercial games, and, by doing so, learning the lessons of the countless projects Epic and their licensed third-party studios have shipped, to simplify the life of ALL developers using future versions of the engine. Everything, from getting assets into the build, to iterating on them where it counts, in-engine, is more refined than…

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