2 hours ago · 9 min read1811 words · Life · 0 comments

Nothing bad could ever happen inside the remnants of a giant battleship left wedged in a magical nest of demons, could it? Unlike the previous Game Boy Sakura Wars game, which was a sort of raising sim with me playing the role of a little ticket-clipping newbie in training, this time I’m sent off on an intriguing RPG adventure through the bowels of the Mikasa’s wreckage (and beyond), with the cast fighting by my side. Whether I perform this task as my hardworking ticket-clipper or a completely fresh face is entirely up to me, the decision handled via a beautifully subtle choice when I meet Ogami for the first time: Do I greet him with a relaxed “Nice to see you again, Ogami”, or a more formal “Pleased to meet you”? The former is treated as an opportunity for the group’s captain to mention that we have, of course, met before, and the latter a simple polite introduction between two strangers about to work together for the first time. It doesn’t drastically change anything that follows,…

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