I thought about doing something for Manifesto Jam 2026, but I was having trouble coming up with video game opinions I felt strongly enough about to publish them in manifesto form. Then I had the idea, "what if I wrote my manifesto in text adventure form?" It seemed like a strong concept: I've wanted to make a proper text adventure for a long time. It's a format I've toyed with as long as I've been making games, even going so far as attempting to write my own very cruddy interpreter back in the Apple ][ days (I didn't get very far.) It could be a fun game in its own right but also a meta-commentary on what I think makes for good interactive fiction. Unfortunately, I didn't have the idea until a couple days before the deadline, and I had to learn how to make a text adventure, so I didn't even come close to making the deadline. But, I'm still pretty proud of it. I used Inform 7, a language I've tinked with in the past but never went beyond the basics. I thought I might be able to finish…
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